Run, Salmon, Run!

Teacher Info


For Teachers----Concepts, Overview, Procedures & More

Story Link: In a river system, the land and water present specific challenges to living organisms. Changes in the river environment and its surrounding land affect the lifeforms which inhabit the river.

  • 2. Overview: The life cycle of the Coho Salmon are highlighted in this board-game lesson which looks at the challenges a river environment places on lifeforms. Students each begin with 100 salmon. But as they travel up river to spawn the fish face various dangers and only a few make their way to the spawning grounds. For each that do so, 5 new salmon are hatched. These face further challenges on their way back to the ocean. Students then write about the results of their game and what implications there are for the salmon.
  • 3. Key Concepts:
  • 4. Grade level: 3-4
  • 5. Advance Preparation: Run off game boards. If possible enlarge boards to twice the size. Laminate if needed for long term use. Run off copies of salmon. Gather cups for unsuccessful or lost salmon. Run off copies of salmon markers for players. Make spinner or have students make the spinner (see below). Each player starts with 100 salmon (notice that some of the salmon markers are worth 5, 10, or 20 salmon, while others are worth 1). Game pieces are the smallest salmon. Run off diary worksheet.
  • 6. Time: one class period to play, one to debrief the game.
  • 7. Grouping suggestion: games groups of 3-5 students
  • 8. Materials (per class) Game boards, salmon, salmon markers, spinners
  • 9.Thinking Processes: Observing, comparing, inferring
  • 10. Curriculum Connections: Math, Language arts


    Procedures for playing the Game:

    Making the SPINNER: Cut out the spinner and arrow salmon. Use a paper clip by unwinding it and taping the flat part to the bottom of the spinner. The bent part should come up through the center. Before placing the arrow salmon on this spike, cut out two small pieces of paper and place these on the spike. They will act as bearings and the spinner will work more smoothly. The larger salmon are for the number of salmon (notice that some of these are worth more than one salmon). The larger salmon (a count of 100 per player to start) are placed into plastic or dixie cups. The smaller one can be colored and used as game pieces to be moved along the board.


     Procedures after the Game: After Game Discussion, Wrap Up & Reflections:
    Have students write about their experience. Graph how many salmon made it to the spawning grounds, using the worksheet for data. Although averaging is not within the skill level for students, they can be asked what a "normal" or "typical" number would be. Did some students not have ANY salmon make it? What happened on their salmons journey--did they hit a lot of hazard areas? What are the implications of that. Do the students "feel" the plight of the salmon. Have them think of what is must be like to be a salmon. What about the trip to the ocean, when the fry had grown? How many of the salmon's problems of survival "natural" and how many are caused by intrusion of human enterprise or activity? How could some of the problems be lessened? Could they write from the salmon's point of view? These can be diary type letters with pictures, which can be sent to the California Fish and Game, or e-mailed to Cory Wisnia at cwisnia@mcn.org, who will post them at his site in Mendocino (http://www.mcn.org/ed/cur/cw/Salmon_Lesson.html) or at S.C.O.R.E.



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